Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.3.0f4
Issue ID
752423
Regression
No
Unity crashes when scene is inspected in debugger
To reproduce:
1. Open "repro 742523.zip"
2. Open "NewBehaviourScript.cs"
3. Place a breakpoint on the line "Debug.Log("Break here") (this line is only present to have somewhere to place the breakpoint at)
4. Attach to Unity
5. Open the scene "asdf"
6. Press "play"
7. In the script "NewBehaviourScript.cs, mouse over the scene variable, and try to look at its contents.
8. Unity will crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Add comment