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Camera.main.WorldToScreenPoint() returns negative Y value when changing ...
To reproduce: 1. Open attached project 2. Open the Test scene. 3. Change the position(z value) of gameobject "Main Camera" 4. Not... Read more
CapsuleCollider2D behaves incorrectly when affected by PlatformEffector2...
Steps to reproduce (watch gif): 1. Open attached project 2. Open "PlatformEffector2D" scene 3. Press play 4. Move big rectangle with... Read more
[ILL2CPP] Reflection GetMethod returns NULL
Reproduction steps: 1. Open the "Archive" attached project. 2. Open and play "Untitled1" scene. 3. Note the message: - Awake:Void A... Read more
Keyboard shortcuts are enabled while eye dropper is active (OSX only)
Steps to reproduce : - open the attached project - ensure "Verify Saving Assets" is enabled in preferences - open the scene - selec... Read more
Unity doesn't open a custom editor window that is a part of a custom layout
Unity doesn't open a custom editor window that is a part of a custom layout when opening the project or changing the layout in the e... Read more
Canvas with Screen Space Overlay camera is not null if its render mode w...
Steps to reproduce: 1. Open attached project "testing_canvas" 2. Open "test" scene 3. Enter play mode -Canvas render mode is set to... Read more
Importing a grayscale image as single channel with low quality setting t...
Steps to reproduce: 1. Open attached project 2. Clear console 3. Select "portrait_adam" in assets - NullReferenceException is throw... Read more
Prefab instance changes to color properties with ColorUsageAttribute are...
To reproduce: 1. Open the project attached by the user 2. Open the scene "Scene" 3. Select "Color Prefab Override" in the Hierarchy ... Read more
EditorPrefs.GetString's default value can not be null
To reproduce: 1. Open attached project 2. Press Window > Test EditorPrefs. Alternatively, put this line in a script and run it: Deb... Read more
Deleted position's key value in animation falls back to default 0 which ...
How to reproduce: 1. Create a new project 2. Create a cube in the scene and move it so x, y, and z are not equal to 0 3. Create a ne... Read more
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