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0
votes
Fixed

Baking NavMesh again removes NavMesh data from Collaborate Server

Collab

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Sep 08, 2016

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Version/s: 5.4.0p2

Steps to reproduce: 1. open User's project and upload it to the Collab server 2. open Internet Browser and go to https://developer.c... Read more

1
votes
Fixed

[iOS] NotificationServices.RegisterForNotifications does not return the ...

iOS

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Sep 09, 2016

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Version/s: 5.4.0f3

When using NotificationServices.RegisterForNotifications to receive the device token from Apple Push Service, the value returned by ... Read more

0
votes
Fixed

Launching Unity from command prompt ignores command line arguments when ...

Window management

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Aug 17, 2016

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Version/s: 5.4.0p1

Reproduction steps: 1. Open the Command prompt 2. Call "C:\Program Files\Unity 5.4.1p1\Editor\"Unity.exe -batchmode Note: Calling ... Read more

0
votes
Duplicate

Unity crashes in FlareManager::RenderGeometryJob when opening scene

Shuriken

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Sep 14, 2016

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Version/s: 5.5.0b4

- Open the attached project (alternatively download Realistic Car Controller from the Asset Store) - Try to open DemoScenes/RCC City... Read more

0
votes
Fixed

Unity leaves behind one dll file when uninstalled

Installer

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Sep 14, 2016

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Version/s: 5.5.0b4

Uninstalling any Unity 5.5 version leaves behind a file called ispc_texcomp.dll. Previous versions uninstalled cleanly, so this is a... Read more

0
votes
Fixed

Cache server crashes while sending assets to the cache

Version Control

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Aug 09, 2016

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Version/s: 5.3.6f1

Cache server on a Windows Server 2012 closes while sending assets to the cache. To reproduce: 1. Run cache server on Windows Serve... Read more

0
votes
Fixed

[PaintTrees][SpeedTree] Crash in OSAtomicAdd32Barrier$VARIANT$mp after c...

Terrain

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Sep 14, 2016

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Version/s: 5.5.0b4

Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached package and open 'testPrefabs' scene; 4. In the Project f... Read more

0
votes
By Design

Specular Highlight is broken on objects with Secondary Maps UVs set to UV1

Shaders

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Aug 31, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the project 2. Open the "UV1map" scene 3. Activate "Sphere_secUV1" gameobject 4. Notice that the highlig... Read more

1
votes
By Design

[iOS][Metal] Only camera with highest 'Depth' value is rendered if there...

iOS

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Sep 14, 2016

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Version/s: 5.5.0b3

Steps to reproduce: 1. Open attached project 2. Run the 'Test' scene in editor 3. Notice both Cube and Sphere are rendered (Cube is... Read more

0
votes
By Design

Camera.main.WorldToScreenPoint() returns negative Y value when changing ...

Camera

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Sep 13, 2016

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Version/s: 5.4.0p4

To reproduce: 1. Open attached project 2. Open the Test scene. 3. Change the position(z value) of gameobject "Main Camera" 4. Not... Read more

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