Search Issue Tracker
By Design
Votes
0
Found in
5.4.0a5
Issue ID
752730
Regression
Yes
Baking NavMesh with 3d Colliders produces no visible results
Baking NavMesh with 3d Colliders produces no visible results
To reproduce:
1. Open attached project
2. Open 2DMesh.unity scene
3. Select Cylinder game object
4. Click Bake button on NavMeshSurface component
Expected result: A Visible nav mesh appears
Actual result: No nav mesh appears
Notes:
BackgroundSprite object has a 3D Collider which should be baked;
NavMesh Surface Component is set to FitToScene;
NavMesh Surface Component is set to Physics Collider geometry;
By design because: The component had Use Children Only enabled, which makes it so, that the component only looks for bakeable surfaces in it;'s children objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Add comment