Search Issue Tracker
By Design
Votes
0
Found in
5.4.0a5
Issue ID
752730
Regression
Yes
Baking NavMesh with 3d Colliders produces no visible results
Baking NavMesh with 3d Colliders produces no visible results
To reproduce:
1. Open attached project
2. Open 2DMesh.unity scene
3. Select Cylinder game object
4. Click Bake button on NavMeshSurface component
Expected result: A Visible nav mesh appears
Actual result: No nav mesh appears
Notes:
BackgroundSprite object has a 3D Collider which should be baked;
NavMesh Surface Component is set to FitToScene;
NavMesh Surface Component is set to Physics Collider geometry;
By design because: The component had Use Children Only enabled, which makes it so, that the component only looks for bakeable surfaces in it;'s children objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment