Search Issue Tracker
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
MissingMethodException for SoapTypeStubInfo
1. Open project from link 2. Built to iOS with IL2CPP 3. MissingMethodException: No constructor found for System.Web.Services.Protoc... Read more
Entering play mode makes NavMesh dissapear
To reproduce: 1. Open newly attached project 2. Open scene.unity scene 3. Select NavMeshSurfaceHolder game object 4. Bake navmesh on... Read more
[Windows] Editor crashes when closing it by clicking X button
Steps to reproduce: 1. Open Unity on Windows; 2. Create new project; 3. Close Editor by clicking either X button in Windows or by s... Read more
[Linux/OpenGL] new opengl core Linux standalone doesn't run on IntelHD 4...
-e: see title -repro: --build attached project or just an empty scene --run on Linux with an IntelHD 4000 and latest intel drivers... Read more
The new NavMesh components are not under Navigation tab in AddComponent ...
The new NavMesh components are not under Navigation tab in AddComponent menu To reproduce: 1. Create new project 2. Add a Cube to t... Read more
[DX12] PC/Standalone player splash doesnt render correctly in DX12
PC/Standalone player splash doesnt render correctly in DX12. Repro Steps: 1) Unrar attached player and run with command line argum... Read more
Crash on UnityScene::AddRootToScene when importing a project with delete...
Steps to reproduce: 1. Download attached project. 2. If exists, delete metadata from library folder. 3. Try to import it with 5.3.0... Read more
extra work caused by List.RemoveAt in ChannelBuffer
ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more
[AW] Inconsistent Inspector update
The Inspector updates animated curves feedback (red text) inconsistently. Sometimes, the update happens when the mouse hovers over ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL