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[ShaderGraph] Enum dropdown labels overflow dropdown UI and truncate on ...
Labels on enum dropdown UIElements, when long enough, overflow the dropdown UI panel on to the node panel, where they are truncated ... Read more
[ShaderGraph] Slider Node input field has incorrect caret positioning
When starting input to the Slider nodes regular input field (not Min/Max) with a "." the caret get’s placed at inputText.length - 2 ... Read more
[ShaderGraph] Copy shader on regular node results in misnamed output field
When using "Copy Shader" (RMB) on a regular node (not master) the resulting generated code misnames the output field in the resultin... Read more
[ShaderGraph] Sample Cubemap Node issues
- Preview sometimes doesn't show (correct) LODs- No separate sampler state Read more
[ShaderGraph] Channel Mask Control issues
Channel Mask Control is no longer drawn. Also there is an empty space when preview is collapsed (caused by the failing IMGUIContaine... Read more
[ShaderGraph] Incorrect Port dimensions on several nodes
Several nodes have incorrect dimensions for ports: - Texel Size- Defines vec1s as vec2s- Dielectric Specular- Output is Vector3- Sce... Read more
[ShaderGraph] Multiple delimiters added to line ends of generated shader...
Occurs with Colorspace Conversion Node Not a huge issue but probably shouldn't output multiple semi-colons Read more
[ShaderGraph][LWRP] SceneDepth and SceneColor nodes have issues with Ste...
LWRP implementation of Scene Depth has incorrect data for UV input when rendering in StereoLWRP implementation of Scene Color doesnt... Read more
[ShaderGraph] HD PBR - IsFrontFace not passed as argument for ShadowPass...
IsFrontFace not passed as an argument for ShadowPass when IsFrontFace -> Branch is plugged into Alpha port of PBR Master Node in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument