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Transition progress remains marked after exiting the play mode
Transition progress remains marked after exiting the play mode Repro:1. Create a simple controller and assign motions to it2. Assign... Read more
A state doesn't get the transition reassigned when set to default
A state doesn't get the transition reassigned when set to default in sub-state machine Repro:1. Create a new controller.2. Create a ... Read more
ScrollRect "Clamped" movement type does not clamp scroll rect movement w...
To reproduce this bug: 1. Open the UI Beta Project2. Open 'Scroll view' scene3. Select 'ScrollView' object(Canvas->Window->Con... Read more
Crash when switching from dx9 to dx11 and back
Steps to reproduce : - create a new project- go to Player Settings- switch to dx9 then to dx11 a few times and Unity will crash Read more
Video player does not work on iOS 5
Videos aren't played on devices with iOS 5 Read more
"Optimize Game Objects" causes scaling bugs on skinned meshes
"Optimize Game Objects" causes scaling bugs on skinned meshes Read more
When applying changes of UI prefab's disabled child, PosX and PosY value...
To reproduce this issue: 1. Open the attached project2. Open 'guiPrefabBug' scene3. Select 'Enabled' object in the hierarchy ( Canva... Read more
Audio memory usage is significantly higher in WP8.1 than WP8
Steps to reproduce:1. Download attached user's project2. Build and run it on device3. Measure used memory with detailed memory profi... Read more
Unity crashes when opening if GiCache is set to non-existant path
To reproduce:1) Create new project2) Plug in an external data storage device (USB flash drive or external HDD/SSD)3) Set GICache to ... Read more
After deleting the "Text" GameObject within a Button and using "Undo" th...
To reproduce this bug: 1. Open a new project2. Create a new UI GameObject "Button"3. Select the "Text" child GameObject and delete i... Read more
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