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Unable to click on UI buttons
To reproduce: 1. Open attached project 2. Open "Main" scene 3. Play it and notice that three buttons at the bottom are clickable ("R... Read more
Agent type not found. id = 1 errors keep being thrown
1. What happened Agent type not found. id = 1 errors keep being thrown 2. How we can reproduce it using the example you attached To... Read more
[Mouse] Cursor disappears when locked though Cursor.visible is set to true
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene 4. Click "L" keyboard button to lock the cursor Actua... Read more
[ReflProbes] Smoothness stepping artifacts with realtime reflection prob...
Repro steps: 1) Open project/scene. 2) Go into quality setting and change Anisotropic textures from "forced on" to "per texture" 3) ... Read more
[OSX][GLCORE] CPU spikes in "Overhead"
-e: as per title Overhead takes up more time in bigger spikes in OpenGL 4.1 compared to 2.1 -repro: --open attached project (it is ... Read more
[Editor]Layout rebuild loop error when resizing game view
Repro steps: 1) Open users project, go to "main" scene. 2) Try changing game window size. 3) Notice errors in the console. "Trying ... Read more
Agent does not go straight throuth a Wide Link
Agent does not go straight throuth a Wide Link To reproduce: 1. Open attached project 2. Open WideLink scene 3. Enter paly mode Exp... Read more
[Ambient] Gradient Ambient Source displays wrong colors
To reproduce: 1. Open attached project 2. Open "MainScene" scene 3. Open Lighting window 4. Select "Scene" tab in the Lighting windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL