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Scene's camera's pivot point moves after panning in orthographic view
Steps to reproduce:1. Create new project2. Add cube to scene3. Use camera tool to align view on Y axis (in scene window top right co... Read more
AssetPostprocessor methods not called during a fresh import or full reim...
To reproduce:1) Open the attached project2) Notice there is nothing printed to the Console3) Right click the Validation Warning Audi... Read more
[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...
How to reproduce:1. Open user attached project2. Build and run3. Wait for Marshall allocation and asset bundle load to finish4. Comp... Read more
GraphicsRaycaster not working after executing AddComponent<Image> ()
To reproduce: 1. Open the project, attached by user2. Press Play3. Press A button, this will create new game object with Image compo... Read more
Baked lighting shadow Artifacts when objects are further away from the c...
Steps to reproduce:1. Create a new project2. Create a new scene3. Set the Directional Light to baked4. Set it to cast soft/hard shad... Read more
Type [ProceduralMaterial] cannot compile on WebGL and is not stripped
When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more
[WebGL] Missing Progress bar for some projects
To reproduce:1. Open any large project (user's project and builds are added in Edit)2. Build and run it on WebGL Expected: when load... Read more
Unity crashes when using external pointer to WebCamTexture at TexturesD3...
Steps to reproduce:1. Open the attached project (WebCamBug.zip)2. Open the Assets/test.unity scene3. Play a Scene4. Observe the cras... Read more
[macOS] Video Player doesn't play on standalone build with x86 architecture
Steps to reproduce:1. Download and open "903612 repro.zip"2. In build settings window, make sure the architecture is set to x863. Bu... Read more
Animator.SetLayerWeight CPU usage is increased compared to 5.5
Steps to reproduce:1. Download 903687_repro.zip and open "test" scene2. Open profiler and enter play mode3. In Profiler check Behavi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used