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Fixed in 5.3.1

Votes

1

Found in

5.3.0f4

Issue ID

752340

Regression

Yes

[Plugins] dll shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check

Editor - Other

-

Fixed in 5.3.0p1. Just have a project with managed plugin inside with name like "Something.UnityEngine.dll"

Comments (3)

  1. MrMonoxide

    Mar 28, 2017 15:22

    I have a similar problem but with my C#.dll files:

    Assets/MyUnityGame_Data/Managed/Assembly-CSharp-firstpass.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?...

  2. robin.theilade

    Dec 11, 2015 16:11

    Here is the "Editor.log" file for an attempt to import the assemblies http://answers.unity3d.com/storage/temp/59737-editorlog.txt

  3. robin.theilade

    Dec 11, 2015 15:49

    Even though the title let me to this issue, I don't think the description is very informative so I'll add a little more based on my question here http://answers.unity3d.com/questions/1110329/problem-compiling-for-unity-53-with-visual-studio.html

    Up until now I've been able to write code and compile using Visual Studio and then copy the assemblies to the Unity project. However after updating to Unity 5.3 this no longer works for me.

    Now when I use a Visual Studio compiled assembly in Unity I'm getting quite a few error log entries like this

    'Assets/UnityContrib/Assemblies/UnityContrib.UnityEngine.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
    (Filename: C:/buildslave/unity/build/Editor/Src/AssetPipeline/MonoCompilationPipeline.cpp Line: 940)

    I have not changed anything in the assembly itself.

    This is the assembly https://github.com/UnityContrib/framework/releases/tag/2015.10.04.1459

    I've tried the following target frameworks, without luck:
    * .NET Framework 3.5
    * .NET Framework 4.0
    * Unity 3.5 .net full Base Class Libraries
    * Unity 3.5 .net subset Base Class Libraries

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