Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in



Issue ID




Physics2D Multithreading not behaving as expected



Reproduction steps:
1. Open attached project "MT" and scene "SampleScene"
2. Enter Play Mode
3. When MT is ON observer that the boxes hitting the platforms cause the platforms to fall quite far. When the MT is OFF this doesn't happen. Note that turning off the XY position constraints on the Platform Rigidbody2D does the same proving it is related to this.

Expected result: The platforms react the same when the MT solver option is on or off.
Actual result: Platforms react differently when the MT solver is ON.

  1. Resolution Note (fix version 2020.2):

    The multi-threaded solver didn't correctly handle contact masses for the XY position constraints. This was correct for the non-multi-threaded solver so only affects the multi-threaded mode. Note that turning off the XY position constraints in the multi-threaded solver stops the problem.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.