Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2019.3.13f1
2020.2
Issue ID
1253439
Regression
No
Number of SetPass calls increase when there's no Trails Material selected
How to reproduce:
1. Open the attached "ParticlesBatchingTest" project
2. Open the "SampleScene" Scene
3. Enter the Play Mode
4. Press Left Mouse Button quickly multiple times in the Game view
Expected result: SinglePass calls only go up to 4
Actual result: SinglePass calls goes up to 9
Reproducible with: 2018.4.26f1, 2019.4.7f1, 2020.1.0a23
Not reproducible with: 2020.1.0a24
Notes:
- Setting Trail Material same as the Material will fix the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Fixed in 2020.1.0a24