Search Issue Tracker
Fixed
Votes
0
Found in
2019.4.1f1
Issue ID
1266956
Regression
No
Cannot install modules via "Install via Unity HUB" button in Build Settings
How to reproduce:
1. Install Unity with the Hub but don't install Android support
2. Create a new Project on the newly installed version
3. Open Build Settings and select Android
4. Click "Install with Unity Hub"
Expected Behavior: Hub opens up and starts installing Android Module
Actual Behavior: Hub shows "Unity <version> is already installed on your machine"
Note: Tested on HUB 2.3.2 and 2020.2.0a19 version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment