Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
9.0.0-preview.33
Issue ID
1265309
Regression
No
[DXR] Shader graph does not get Z and W components of texture coordinates in ray-traced reflection
How to reproduce:
1. Open the attached project named "Case_1265309"
2. Open the Test Scene
3. Enter Play mode
4. Observe the 2 quads and their reflections in the Game view
Expected result: Both left quad (TexCoordXY) and right quad (TexCoordZW) receive ray-traced reflections
Actual result: The left quad receives an accurate reflection but the quad on the right does not
Reproducible with: 2020.1.1f1(8.0.1, 8.2.0), 2020.2(9.0.0-preview.33)
Could not test with: 2018.4.26f1(DXR was not available), 2019.4.6f1(Error was thrown that Ray-tracing for Dynamic Geometry was not implemented yet)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 10.1.0):
Fixed in HDRP 10.1.0 which is available in the 2020.2 stream