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Fixed in 10.1.0



Found in [Package]


Issue ID




[DXR] Shader graph does not get Z and W components of texture coordinates in ray-traced reflection

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached project named "Case_1265309"
2. Open the Test Scene
3. Enter Play mode
4. Observe the 2 quads and their reflections in the Game view

Expected result: Both left quad (TexCoordXY) and right quad (TexCoordZW) receive ray-traced reflections
Actual result: The left quad receives an accurate reflection but the quad on the right does not

Reproducible with: 2020.1.1f1(8.0.1, 8.2.0), 2020.2(9.0.0-preview.33)
Could not test with: 2018.4.26f1(DXR was not available), 2019.4.6f1(Error was thrown that Ray-tracing for Dynamic Geometry was not implemented yet)

  1. Resolution Note (fix version 10.1.0):

    Fixed in HDRP 10.1.0 which is available in the 2020.2 stream

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