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By Design

Votes

3

Found in

2019.4

2019.4.1f1

2020.1

2020.2

Issue ID

1265131

Regression

No

[Android] Tilemap flickers when moving with an Orthographic camera on Adreno 640 devices

Mobile

-

Repro steps:
1. Open attached project
2. Build and Run on Android

Actual: The tilemap flickers as it's moving

Reproducible with: 2019.4.6f1, 2020.1.1f1, 2020.2.0a20

Tested and reproduced on these devices:
VLNQA00317, Vivo V1924A (V1924A), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00279, Samsung Galaxy S10+ USA Android 9.0.0, CPU Snapdragon 855, GPU Adreno 640

Didn't repro on:
VLNQA00319, Google Pixel 4, Android 10.0.0, CPU Snapdragon 855, GPU Adreno 640
VLNQA00294, Oppo Reno Z 中国版 (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00128, Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00286, Meizu - (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720

Notes:
- Could not test project on 2018.4

  1. Resolution Note (2020.2.X):

    The flickering is caused by z-fighting and can be fixed by using an offset.

Comments (1)

  1. xjjon

    Sep 05, 2020 21:49

    Using z offset to fix this is not really a "feature".

    If your camera is not top down then you will the tilemaps are not layered correctly.

    Think a 2.5D game where the tilemap is used for the floor while there are 3D entities and props.

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