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0
votes
Not Reproducible

Setting color alpha to NaN causes alpha value bar to go out of bounds

Inspector Framework

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Oct 15, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open attached project (AlphaValue.zip) 2. Open "AlphaValue" scene 3. Select Image game object in Canvas 4. Hi... Read more

0
votes
By Design

High coordinate values in Object Transfrom causes their meshes to become...

Graphics - General

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Sep 26, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the attached project in Unity 2. Focus the editor view on the sphere object 3. Move around using your mo... Read more

0
votes
Fixed

Unity crashes when calling Material.SetColor with specific arguments

Graphics - General

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Nov 08, 2016

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Version/s: 5.6.0a1

Add the following code to a script or add the script from the attached project to a scene and press play in the Editor. Unity crashe... Read more

0
votes
Fixed
1
votes
Fixed

Depth not rendered to Temporary Render Textrue when MSAA enabled

Graphics - General

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Nov 01, 2016

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Version/s: 5.4.2f1

When we try to render to "temporary render texture" using CommandBuffer and MSAA is enabled, the depth is not preserved. Reproducti... Read more

0
votes
Fixed

[IL2CPP] System.Array.Copy() corrupts data with IL2CPP

IL2CPP

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Nov 07, 2016

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Version/s: 5.3.6p6

When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce: 1) Open the latest... Read more

0
votes
By Design

[DX12] Changing graphics API to DX12 has no effect

DirectX

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Nov 06, 2016

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Version/s: 5.5.0b10

Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Open "Edit/Project Settings/Player" 3. Uncheck "Auto Gr... Read more

0
votes
Fixed

OnDisconnectError error message is not informative

Networking

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Nov 02, 2016

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Version/s: 5.4.2f2

Fix error codes in log messages. Instead of error number use its name. Expected result: Error message: "OnDisconnectError error: co... Read more

0
votes
Postponed

[5.4][Threading] CullDirectionalShadowCasters performance regression in ...

Camera

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Oct 20, 2016

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Version/s: 5.3.3p3

Reproduction steps: 1. Open the attached project (Scratch53_MeshSkinningProfiler.zip); 2. Open the scene (Training Room.unity); 3. E... Read more

4
votes
Not Reproducible

Importing binary asset packages to an Editor with 'Force text' mode does...

Asset and Scene Management

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Nov 04, 2016

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Version/s: 5.4.2f2

STR: 1. Open Export Project 2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force binary" 3. ... Read more

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