Search Issue Tracker
By Design
Votes
0
Found in
2019.4.4f1
2020.1.0b2
2020.2.0a2
2020.2.0a18
Issue ID
1263274
Regression
Yes
EditorSceneManager: sceneClosing and sceneClosed callbacks are called after entering and leaving play mode
How to reproduce:
1. Open attached Unity project
2. Load Scene scene
3. Enter play mode
4. Leave play mode
Expected result: Scene is not closed and callbacks are not called.
Actual result: "sceneClosing" and "sceneClosed" messages pop up in a Console window.
Reproduced with: 2020.2.0a18, 2020.1.0b16, 2019.4.4f.
Not reproduced with: 2020.2.0a1, 2020.1.0b1, 2019.4.3f1, 2018.4.25f1.
Comments (1)
-
flashframe
Aug 26, 2023 11:08
But then why aren't the sceneOpening and sceneOpened callbacks fired too? Is there a way to tell that the scene has been reloaded in the editor after exiting playmode?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
When entering play mode the scene open in edit mode are closed and new one loaded. So firing scene closing/closed callbacks are intended.