Search Issue Tracker
By Design
Votes
0
Found in
2019.4.4f1
2020.1.0b2
2020.2.0a2
2020.2.0a18
Issue ID
1263274
Regression
Yes
EditorSceneManager: sceneClosing and sceneClosed callbacks are called after entering and leaving play mode
How to reproduce:
1. Open attached Unity project
2. Load Scene scene
3. Enter play mode
4. Leave play mode
Expected result: Scene is not closed and callbacks are not called.
Actual result: "sceneClosing" and "sceneClosed" messages pop up in a Console window.
Reproduced with: 2020.2.0a18, 2020.1.0b16, 2019.4.4f.
Not reproduced with: 2020.2.0a1, 2020.1.0b1, 2019.4.3f1, 2018.4.25f1.
Comments (1)
-
flashframe
Aug 26, 2023 11:08
But then why aren't the sceneOpening and sceneOpened callbacks fired too? Is there a way to tell that the scene has been reloaded in the editor after exiting playmode?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Resolution Note:
When entering play mode the scene open in edit mode are closed and new one loaded. So firing scene closing/closed callbacks are intended.