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Votes
0
Found in
2019.4.4f1
2020.1.0b2
2020.2.0a2
2020.2.0a18
Issue ID
1263274
Regression
Yes
EditorSceneManager: sceneClosing and sceneClosed callbacks are called after entering and leaving play mode
How to reproduce:
1. Open attached Unity project
2. Load Scene scene
3. Enter play mode
4. Leave play mode
Expected result: Scene is not closed and callbacks are not called.
Actual result: "sceneClosing" and "sceneClosed" messages pop up in a Console window.
Reproduced with: 2020.2.0a18, 2020.1.0b16, 2019.4.4f.
Not reproduced with: 2020.2.0a1, 2020.1.0b1, 2019.4.3f1, 2018.4.25f1.
Comments (1)
-
flashframe
Aug 26, 2023 11:08
But then why aren't the sceneOpening and sceneOpened callbacks fired too? Is there a way to tell that the scene has been reloaded in the editor after exiting playmode?
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Resolution Note:
When entering play mode the scene open in edit mode are closed and new one loaded. So firing scene closing/closed callbacks are intended.