Search Issue Tracker
HD Render Pipeline Wizard throws IndexOutOfRange and NullReference excep...
How to reproduce: 1. Open the user attached project (blank.zip) 2. Open the "HD Render Pipeline Wizard" window by going to "Window >... Read more
[macOS] Red artifacts appear in the Inspector when entering the fullscre...
How to reproduce: 1. Create a project with the default 3D template 2. In the Editor, enter the fullscreen mode Expected result: No ... Read more
[URP] NullReferenceException error is thrown on creating 2D RenderData w...
NullReferenceException error is thrown on creating 2D RenderData while compiling CustomeRenderPassFeature script. Steps to repro: 1... Read more
[Global Illumination] NullReferenceException thrown on creating new Ligh...
Creating a new Lightmap Parameters on a Gameobject from its Mesh Renderer component causes editor to throw NullReferenceException i... Read more
[Pixel Perfect] Canvas Render Mode: Screen Space - Camera jitters when c...
How to reproduce: 1. Open attached project "repro.zip" and scene "SampleScene" 2. Enter Play mode 3. Press A, D and observe the can... Read more
[URP] NullReferenceException error is thrown on pressing CTRL + Z after ...
NullReferenceException error is thrown on pressing CTRL + Z after closing Sprite Lit Graph Steps to repro: 1. Create a new URP temp... Read more
[HDRP] A game object can only be in one layer error on disabling Same La...
A game object can only be in one layer error on disabling "Same Layer" checkbox in Emission under AreaLight Settings. Steps to repr... Read more
[HDRP] ExitGUIException is thrown while restarting the editor after appl...
ExitGUIException is thrown while restarting the editor after applying HDRP+DXR configuration. Steps to repro: 1. Create a new HDRP... Read more
[HDRP] SerializedObject target has been destroyed error is thrown on res...
SerializedObject target has been destroyed error is thrown continuously on resetting Screen Space Reflection in DXR Settings Volume.... Read more
[HDRP] New SubLayer is not aligned with the BaseLayer under Render Sched...
All Newly added SubLayer is misaligned with BaseLayer under Render Schedule in the HDRP Compositor window, Refer to the attached vid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings are logged and RendererFeature that requests an intermediate texture does not work when adding an offset to the RenderPassEvent
- Game View window should prefer even resolutions for Free Aspect, 16:9 and 16:10 Aspect Ratios to prevent pixel misalignment
- UI Builder UXML Preview text overlaps with its icon
- Wrong opacity of a transparent Material when Render Queue is set lower than 2501
- “Parser Failure at line 2: Expected closing '}'“ error is thrown when loading the project