Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.3f1
2020.1
2020.2
Issue ID
1263270
Regression
No
Crash on GameObject::ActivateAwakeRecursively when exiting Play Mode
Reproduction steps:
1. Open user's attached project
2. Open scene "SampleScene"
3. Enter and then exit Play Mode
-- observe crash
Reproducible with: 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Could not test with: 2018.4.25f1 (errors)
Comments (24)
-
ramtbrc
Sep 25, 2022 09:48
Nice information shared
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8