Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.4
2020.1
2020.2
2020.2.0a15
Issue ID
1263069
Regression
No
Platform selection is shared between Player Settings window and Serialized Preset
Steps to reproduce:
1. Open empty project
2. Go to player settings and click the Preset icon between the gear and Help icons at the top of the window
3. Save current setup as a preset
4. Find the preset asset in Assets and select it
5. For simplicity, dock the Inspector and Project settings windows so that they are both visible side by side
6. In the inspector, select a platform (iOS or Android or any other)
7. Move your mouse to the project settings window
8. Project settings platform is selected to the same one that was selected in step 6
Expected: Selecting preset options should not affect the project settings window in any way unless at the moment the preset is applied
Actual: Selecting a platform in one asset/window selects the platform in the other as well
Reproduced on 2019.3.2f1, 2020.1.0b12, 2020.2.0a15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view resolution does not scale mouse delta
- "UnassignedReferenceException" is thrown when building the project and a scene is selected in the Project View
- Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime
- Desktop Linux runtime does not respect -popupwindow command line argument
- Shader Graph more options dropdown button does not open the dropdown when clicked all the way to the right of the button
Add comment