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Fixed in 5.0.1

Fixed in 4.1.3

Votes

0

Found in [Package]

5.0.0

Issue ID

1263266

Regression

No

[2D][Sprite Shape] BakeCollider requires GC every frame even when there are no changes in SpriteShape

Package: 2D Sprite Shape

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[2D][Sprite Shape] BakeCollider requires GC every frame even when there are no changes in SpriteShape

Repro steps:
1. Create new 2D project
2. Create new Spriteshape profile (Project tab > right-click > Create > 2D > Sprite Shape Profile)
3. Drag/instantiate spriteshape onto scene
4. Add Polygon Collider 2D component and ensure "Update Collider" checkbox in Sprite Shape Controller component is enabled
5. Enter playmode and open Profiler tab
6. Click on CPU Usage module and search for SpriteShapeController.OnWillRenderObject()
7. Observe it has GC Alloc throughout graphed timeline

Expected Results: SpriteShapeController.OnWillRenderObject() and BakeCollider should not have GC Alloc when there are no changes in SpriteShape
Actual Results: SpriteShapeController.OnWillRenderObject() and BakeCollider have GC Alloc when there are no changes in SpriteShape

  1. Response avatar

    Resolution Note (fix version 5.0.1):

    A fix for this issue is available on Unity 2020.2.0b1 and above

  2. Response avatar

    Resolution Note (fix version 5.0.1):

    A fix for this issue is available on Unity 2019.4.10f1 and above with 2D SpriteShape 3.0.13 package

  3. Response avatar

    Resolution Note (fix version 4.1.3):

    A fix for this issue is available on Unity 2020.1.4f1 and above with 2D SpriteShape 4.1.2 package

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