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Editor freezes on ReloadAssembly when script is edited while in Play mode
How to reproduce: 1. Download and open attached project "Voxel fighter server" 2. Enter Play mode 3. Edit script Player.cs (or any o... Read more
Standalone Windows player errors, "Failed to load mono", when launched o...
Resolution: Vista is no longer a supported OS as of Unity 2018.2 where the .NET 4.x runtime is supported. Read more
[iOS] UI navigation is not possible with a Bluetooth keyboard
UI cannot be navigated using Bluetooth keyboards connected to iOS devices - only entering text to InputFields is possible, navigatio... Read more
Ctrl+S shortcut used while in prefab mode saves the scene.
Steps to reproduce: 1. Create new project 2. Add cube object to scene but don't save the scene 3. Make prefab out of it 4. Open pre... Read more
Null reference exception occurs on changing search location filter when ...
Null reference exception occurs on changing search location filter when collaborate is on and services window is active Steps to Re... Read more
Additional unity window is opened on playing the scene when virtual real...
Additional unity window is opened on playing the scene when virtual reality is enabled for UWP Steps to Repro: 1. Create a new proj... Read more
Component Editor keeps getting callbacks (OnEnable/OnDisable) after havi...
To reproduce: 1. Open the attached project 2. Open SampleScene 3. Select the Video Player Game Object in the hierarchy 4. Change an... Read more
Components set to Play on Awake will start playing if their prefab is op...
If you are in Play Mode and then open a Prefab that contains any component that can "Play on Awake" and has the option enabled, the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly