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[Asset Bundles] Bundles are not cached when using certain request URLs

Asset Bundles


Reproduction steps:
1. Open the attached project ("")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Click on "Download Bundle". button
5. Click on "GetCachedVersions ...", and observe that bundles get cached
6. Exit Play Mode
7. Select MainCamera GameObject
8. Check "Use Customer URL" checkbox on "CRC Test 2" component
9. Repeat steps 3-5

Expected result: Bundle gets cached
Actual result: Bundle is not cached

Reproducible with: 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Couldn't test with below 2019.2.0a6 (serialization errors when loading bundles)

  1. Response avatar

    Resolution Note:

    For this case
    To have Caching.GetCachedVersions(bundleName, hashes); works correctly with a specify bundle name, the user should use "public static Networking.UnityWebRequest GetAssetBundle(string uri, CachedAssetBundle cachedAssetBundle, uint crc);" when getting the bundle. With the CachedAssetBundle parameter, a name can be defined by the user.

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