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Fixed in 10.1.0-preview3

Fixed in 7.5.1, 9.0.0-preview.72



Found in [Package]




Issue ID




[URP] Color correction effects are applied to overlay camera when only being added to the base camera

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open attached project ""
2. Open "SampleScene" Scene
3. In the Hierarchy window, expand the "PostProcessing" GameObject and select "BaseVolume" GameObject
4. Make both Game view and Inspector window visible and in the Inspector window, enable and disable volume overrides
5. Observe the changes in the Game view

Expected result: all volume overrides affect only the base camera
Actual result: color correction volume overrides affect both base and the overlay cameras

Reproducible with: 7.3.1, 7.4.1 (2019.4.4f1), 8.1.0, 9.0.0-preview.35 (2020.1.0b16, 2020.2.0a18)
Not reproducible with: 2018.4.25f1 (no overlay cameras)

Comments (2)

  1. Warthong

    Apr 28, 2021 01:56

    Hi there, I am using URP 11.0.0 and I am having this exact problem. Does the fix need to be applied to this branch too?
    Post Exposure in Color Adjustments seems to respect the Camera Environment Volume mask but none of the other parameters in Color Adjustments do. Not sure if that helps. Let me know if I can provide any more information. Thanks

  2. Pretorianunity1978

    Dec 06, 2020 15:21

    any news on this
    still present with Unity 2019.4.8f1 and urp 7.1.5

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