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[DirectX12][PostProcessing] Using DirectX12 and Ambient Occlusion from P...
Reproduction steps: 1. Open "1185474_minimal_2.zip" project 2. Enter play mode 3. Open the "Stats" tab 4. Note the FPS 5. Select "PO... Read more
HDRP ShaderGraph 'Double-Sided' option does not affect the mesh when HDR...
Reproduction steps: 1. Open the attached project named Case_1199719 2. Open the Sample Scene 3. Observe the 2 Quads in the Scene Ex... Read more
[HDRP] Baked lighting is not cleared after opening a new scene
Reproduction steps: 1) Open HDRP template or other project 2) Bake lighting 3) Open new scene 4) Delete all gameobjects and add a n... Read more
[Mobile] Crash on UnloadAssetBundle when calling AssetBundle.Unload()
How to reproduce: 1. Open the "AssetBundleUnload.zip" project with iOS or Android platform 2. Assets > Build AssetBundles 3. Build &... Read more
[ShaderGraph] Mesh Outputs in the VFX graph don't render correctly when ...
Repro steps: 1. Open the attached package 2. In the game view, observe that the capsule on the left only shows partially Expected o... Read more
Vertical line artifacts in UIElements control
With NVIDIA GTX 1050 or GTX 1060 GPUs on D3D11, vertical line artifacts may appear and persistently cover parts of the editor window... Read more
Unity project names are missing in Visual Studio 2017 when attaching wit...
Steps to reproduce: 1. Download and open attached Unity project 2. Create a new Unity project and open it aswell 3. Using "Visual St... Read more
GameObjects with colliders have inaccurate collision with Terrain
Steps to reproduce: 1. Open attached Unity project 2. Open "SampleScene" scene 3. Press Play Expected outcome: Cube lands on the ve... Read more
[Mobile][Unity Remote 5] Accelerometer input doesn't refresh when reente...
How to reproduce: 1. Open the attached UnityRemote_746345.zip project 2. Open the Sample Scene 3. Go to Menu bar-> Edit-> Project Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property