Search Issue Tracker

Fixed in 10.1.0

Votes

0

Found in [Package]

9.0.0-preview.34

Issue ID

1240099

Regression

No

[ShaderGraph] Only one Parallax Occlusion Mapping node instance can be used inside the shader graph

Package: Shader Graph

-

Reproduction steps:
1. Open the user's attached project ("Multiple POM Bug.zip")
2. Open the repro scene ("Error")
3. Inspect the in the Scene/Game views

Expected result: The plane should show a lot of red color as the shader compares the UV output of two Parallax Occlusion Mapping nodes using different height maps
Actual result: The plane is completely green

Reproducible with: 2019.4.3f1, 2020.1.0b15, 2020.2.0a17
Couldn't test with 2018.4 (minimal package version not supported)
Reproducible with package versions: 7.3.1, 9.0.0-preview.34

  1. Resolution Note (fix version 10.1.0):

    The Parallax Occlusion Mapping node has been moved to ShaderGraph so URP can use it too, we also added the possibility to have multiple POM nodes in a single graph.
    This work will be available in the 10.x packages.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.