Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.1.0a3
2019.3.4f1
2019.4
2020.1
2020.2
Issue ID
1231211
Regression
Yes
Crash on Collider2D::Cleanup when changing Scene and disabling a GameObject at the same time
How to reproduce:
1. Open attached Project "Case_1231211" and load Scene "CrashReproduction"
2. Enter Play Mode
3. In Game View start quickly clicking the Button in the Scene
Reproducible with: 2019.1.0a3, 2019.4.3f1, 2020.1.0b15, 2020.2.0a17
Not reproducible with: 2018.4.24f1
First lines of the stack trace:
0x00007ff7ba860452 (Unity) Collider2D::Cleanup
0x00007ff7ba862670 (Unity) Collider2D::Deactivate
0x00007ff7b929b5a8 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff7b929b189 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff7b929e019 (Unity) GameObject::Deactivate
Note: Most often crashes upon first pressing the button, however, sometimes requires more than one click
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Look Dev” window restored from previous HDRP project causes errors in newly created URP project
- Shader Variant creation window gets stretched out when canceling
- Validation message "Profile name is unsupported" is unclear and does not provide information on what is wrong
- Enabling Override Variant Limit toggle Warning Threshold value gets set to 8
- Missing space in Shader Graph project settings
Add comment