Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.1.0a3
2019.3.4f1
2019.4
2020.1
2020.2
Issue ID
1231211
Regression
Yes
Crash on Collider2D::Cleanup when changing Scene and disabling a GameObject at the same time
How to reproduce:
1. Open attached Project "Case_1231211" and load Scene "CrashReproduction"
2. Enter Play Mode
3. In Game View start quickly clicking the Button in the Scene
Reproducible with: 2019.1.0a3, 2019.4.3f1, 2020.1.0b15, 2020.2.0a17
Not reproducible with: 2018.4.24f1
First lines of the stack trace:
0x00007ff7ba860452 (Unity) Collider2D::Cleanup
0x00007ff7ba862670 (Unity) Collider2D::Deactivate
0x00007ff7b929b5a8 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff7b929b189 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff7b929e019 (Unity) GameObject::Deactivate
Note: Most often crashes upon first pressing the button, however, sometimes requires more than one click
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment