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Fixed in 10.1.X
Votes
0
Found in [Package]
9.0.0, 8.1.0
Issue ID
1260512
Regression
No
[HDRP] SerializedObject target has been destroyed error is thrown on undoing after Profile added in the Diffusion Profile list
SerializedObject target has been destroyed error is thrown on undoing after Profile added in the Diffusion Profile list.
Steps to repro:
1. Create a new HDRP project.
2. Edit > Project Settings > HDRP Default Settings > Volume Components.
3. Create a new Default Volume Profile Asset > Delete newly created asset.
4. Project Settings > Quality > HDRP > Material > Diffusion Profile List.
5. Click on "+" > CTRL + Z.
Actual Result:
SerializedObject target has been destroyed error is thrown in the console.
Expected Result:
No error in the console.
Reproducible in:
2020.2.0a17, 2020.1.0b15, 2020.1.0a23 with Package Version 9.0.0, 8.1.0, 8.0.1.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
SerializedObject target has been destroyed.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
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Resolution Note (fix version 10.1):
Diffusion profile option has been removed from Quality HDRP settings in Package version 10.1.0