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0
votes
Fixed

Once SuspensionSpring of Wheelcollider get's set to 0, it's impossible t...

Physics

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Jan 06, 2016

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Enter play mode How to get to this state: 1. Create a new vehicle with EasySuspension 2. ... Read more

0
votes
Fixed

[OSX] EditorUtility.OpenWithDefaultApp() do not open websites with https

Scripting

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Feb 10, 2016

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project ("769513.zip") 2. Open "test" scene 3. Play the scene   Expected behavior: link should be ope... Read more

0
votes
Fixed

Making a standalone build with Capture Display selected as Mac Fullscree...

OSX

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Mar 08, 2016

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Version/s: 5.3.3p3

Making a standalone build with Capture Display selected as Mac Fullscreen Mode does not to switch to fullscreen during runtime. 1. ... Read more

1
votes
Fixed

[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...

Animation

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Mar 08, 2016

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Version/s: 5.3.3p3

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main 3. Select obejct in hierarchy: cube 4. In animator... Read more

0
votes
Duplicate

Some GUI elements are selected on Android, without selecting them

Android

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Mar 08, 2016

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Version/s: 5.3.3p3

When using uGUI elements(on uGUI sample projects, Menu3D scene), some of them are left marked/selected even though they are not pres... Read more

1
votes
Won't Fix

[FrameDebugger] Prieview of Draw mesh shows nothing

Graphics - General

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Mar 07, 2016

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Version/s: 5.4.0b8

Repro steps: 1) Open the project and only scene in it 2) Open Profiler and enable Frame Debugger 3) Select Draw Mesh and notice ther... Read more

0
votes
Fixed

Editing Lightmap exr files does not update scene

Global Illumination

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Mar 07, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1) open the attached 'downloads.zip' project 2) open scene 'main' 3) drag file from 'Files to drop' folder into ... Read more

5
votes
Fixed

[tvOS] Grey screen shown after the native splash screen and before the a...

tvOS

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Mar 08, 2016

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Version/s: 5.3.3p3

To Reproduce: 1. Build and run the attached project on Apple TV. 2. Observe that after the native splash an empty grey texture is s... Read more

1
votes
Fixed

[CharacterController]Trigger-CharacterController inaccuracy

Physics

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Feb 25, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download the project and open the scene named "BugScene". 2. Notice that both game objects "Rigidbody+Collide... Read more

0
votes
Fixed

[ImageEffects] TCG LUT Filtering does not give “Invalid LUT import setti...

Image Effects

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Mar 08, 2016

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Version/s: 5.3.3p3

An incorrect Filtering Mode on an LUT's import settings does not result in "Invalid LUT import settings" warning on the TCG componen... Read more

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