Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0a4
Issue ID
728332
Regression
Yes
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, StandaloneLinux, WebGL and probably others
Reproduction steps:
1. Open attached project
2. Select Assets -> AssetBundles -> StandaloneAndEWeb
3. Select any folder
- Notice that bundles are not built
- Error: Building an AssetBundle for target 'LinuxStandaloneSupport' is not supported in this Unity build (player application not found)
Code that is causes the issue:
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneLinux);
StandaloneWindows and WebGL don't work either
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment