Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.2.0f3
Issue ID
728304
Regression
No
[GL][ES] does not render compute shaders correctly
Steps to reproduce:
1. Download attached project "Fluidity.zip"
2. Open it via console with launch parameter "-force-glcore45"
3. Play scene "_RuinsDemo"
4. Observe that no error or warning is displayed and shaders are displayed wrong
Note: Everything works as expected with standard configuration (no launch parameters) using DX11
For Unity 5.4 launch parameters don't matter, as you have to choose graphics API from Player Settings menu (select GLCore).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
sirshelley
Nov 01, 2015 16:11
Same here with custom shaders