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isDebugBuild returns False in the Editor when its value is checked after...
How to reproduce: 1. Open the attached project "Case_1317834" 2. Build the project 3. Observe the Console Window Expected result: i... Read more
Calculate Asset Dependency List is very slow during Addressables build w...
Reproduction steps: 1. Open the user's attached project 2. Select Window/Analysis/Profiler and enable Deep Profile 3. Set Profiler m... Read more
Material's transparency is ignored when loaded from AssetBundle with Add...
Reproduction steps: 1. Open the attached 'HDRPAddressableMaterial' project 2. Go to 'Window -> Asset Management -> Addressables -> G... Read more
Unity Scriptable Build Pipeline exception error when building with long ...
How to reproduce: 1. Open the attached "ZD_1123041_LongPaths.zip" user project 2. Run "Tools > BuildAssetBundles" Expected results:... Read more
Editor crashes while building when Resources folder contains prefab with...
Reproduction steps: 1. Open the attached project 2. Build the project Expected result: build completes successfully Actual result: ... Read more
The Build Settings window is not scrollable when docked to a smaller window
How to reproduce: 1. Open the attached '1313792.zip' project 2. Dock the Build Settings window next to the Preferences window 3. Obs... Read more
[Build] GetAllDependencies doesn't return correct dependencies when usin...
Reproduction steps: 1. Open attached project "UGUIDemo.zip" and scene "test" 2. Enter Play Mode, observe Console window 3. Exit Play... Read more
Bundles are Built with the same Hashes when the Bundles are modified
Reproduction steps: 1. Open user attached Project "r322459" 2. Press Piece -> Re-create test prefab 3. Press Piece -> Re-create test... Read more
All Dependent AssetBundles are changed when modifying a SpriteAtlas in S...
How to reproduce: 1. Open the attached project 2. In the top toolbar, select Bug Report->Execute 3. Inspect the Console Window Expe... Read more
[Scriptable Build Pipeline] Scene Bundles will become corrupted when cha...
How to reproduce: 1. Open the user's attached "SBP-MovedSceneFile" project 2. In the Menu Bar, click SBP->Build Scenes 3. In the con... Read more
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