Search Issue Tracker

Fixed in 2020.2

Fixed in 2019.4, 2020.1

Votes

4

Found in

2019.3.0a9

2020.1

2020.2

2020.2.0a9

Issue ID

1253024

Regression

Yes

Crash on internalABP::BoxManager::prepareData when TargetRotation W is set to 0 and Angular X Drive Position Spring is not zero

Physics

-

Reproduction steps:
1. Open the attached "case_1253024.zip" project
2. Load the "SampleScene"
3. Enter Play mode
-- Observe the crash

Reproducible with: 2019.3.0a9, 2019.3.16f1, 2019.4.0f1, 2020.2.0a14
Not reproducible with: 2018.4.23f1, 2019.3.0a8

Notes:
- the crash does not occur when the "Test" does not have a Collider (e.g. BoxCollider) Component
- setting Configurable Joint's Angular Y Z Drive's Position Spring variable to non zero value also crashes the Editor

First lines of the stack trace:
0x00007FF66E40785E (Unity) internalABP::BoxManager::prepareData
0x00007FF66E405BE1 (Unity) internalABP::ABP::Region_prepareOverlaps
0x00007FF66E408572 (Unity) physx::Bp::BroadPhaseABP::update
0x00007FF66E39B959 (Unity) physx::Bp::AABBManager::finalizeUpdate
0x00007FF66E39FF11 (Unity) physx::Bp::FinalizeUpdateTask::runInternal
<...>

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a21

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.5f1

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.11f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.