Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
4
Found in
2019.3.0a9
2020.1
2020.2
2020.2.0a9
Issue ID
1253024
Regression
Yes
Crash on internalABP::BoxManager::prepareData when TargetRotation W is set to 0 and Angular X Drive Position Spring is not zero
Reproduction steps:
1. Open the attached "case_1253024.zip" project
2. Load the "SampleScene"
3. Enter Play mode
-- Observe the crash
Reproducible with: 2019.3.0a9, 2019.3.16f1, 2019.4.0f1, 2020.2.0a14
Not reproducible with: 2018.4.23f1, 2019.3.0a8
Notes:
- the crash does not occur when the "Test" does not have a Collider (e.g. BoxCollider) Component
- setting Configurable Joint's Angular Y Z Drive's Position Spring variable to non zero value also crashes the Editor
First lines of the stack trace:
0x00007FF66E40785E (Unity) internalABP::BoxManager::prepareData
0x00007FF66E405BE1 (Unity) internalABP::ABP::Region_prepareOverlaps
0x00007FF66E408572 (Unity) physx::Bp::BroadPhaseABP::update
0x00007FF66E39B959 (Unity) physx::Bp::AABBManager::finalizeUpdate
0x00007FF66E39FF11 (Unity) physx::Bp::FinalizeUpdateTask::runInternal
<...>
Comments (2)
-
whitexroft
Feb 09, 2022 14:16
sorry, i meant TargetRotation.W is 1 (the inspector doesnt let to change it anyway)
-
whitexroft
Feb 09, 2022 14:06
I am having a crash with the same call stack in 2021.2.5f1
There are config joints present, but their TargetRotation.W is 0 and angular X drive position spring is 0. Not sure how to deal with it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.11f1