Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0f2
Issue ID
725280
Regression
Yes
[Crash] VertexBufferD3D11::EndWriteVertices. Crash after deleting GameObject in AnimationEvent with Destroy() w/o timer
1. Open attached project "repro_725280.zip"
2. Load "Main" scene and play
3. Wait for the man to walk to screen centre and the menu will appear
4. Click on "Credits" and then click anywhere on screen to close it
5. Observe crash
Note: Possible workaround - use time parameter in Destroy function.
Regression since: 5.2.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant buffers are redundantly uploaded when consecutive compute dispatches are executed on DirectX11
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
- Pressing “-” twice to remove a Tag in Project Settings > Tags and Layers throws errors in the Console window
- "State comes from an incompatible keyword space" error when clicking on a shader
Add comment