Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.6.0b17
Issue ID
629045
Regression
No
"Sorting Layer" of Sprite Renderer is not drawn bold when overwritten in prefabs
How to reproduce:
1. Start a new project
2. Create an empty GameObject
3. Add a SpriteRenderer component
4. Drag the GameObject to the project window to create a prefab
5. Select GameObject in hierarchy
6. Now select the "Sorting Layer" property and choose "Add Sorting Layer"
7. Create a new sorting layer
8. Notice that you have selected a different sorting layer in your prefab instance
than the one from the prefab, however, the corresponding editor does not
draw the attribute as BOLD font like it used to be.
Also, you can not right-click the "Sorting Layer" property and choose
"Revert to Prefab" (there is no context menu).
Same issue for the "Material" property in the SpriteRenderer editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment