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Fixed in 5.3.0
Votes
2
Found in
5.1.3f1
Issue ID
724784
Regression
Yes
Editor Window with a Sprite leaks memory during Repaint
How to reproduce:
1. Open attached project
2. Open Profiler window, enable Editor Profiling and switch to the Memory view
3. Go to Window -> Memory Leak Window
4. Assign any sprite in the Sprite slot
5. Drag the window around the screen to trigger a repaint
- Note how the memory starts increasing as the window is being dragged
- If left like this for long enough, eventually Unity crashes
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