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Fixed in 5.3.0

Votes

2

Found in

5.1.3f1

Issue ID

724784

Regression

Yes

Editor Window with a Sprite leaks memory during Repaint

Inspector Functionality

-

How to reproduce:

1. Open attached project
2. Open Profiler window, enable Editor Profiling and switch to the Memory view
3. Go to Window -> Memory Leak Window
4. Assign any sprite in the Sprite slot
5. Drag the window around the screen to trigger a repaint
- Note how the memory starts increasing as the window is being dragged
- If left like this for long enough, eventually Unity crashes

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