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Votes
0
Found in [Package]
9.0.0 - preview.14
Issue ID
1252458
Regression
No
[URP] Material.FindPass() called from OnEnabled does not return correct information about the shader when entering Play Mode
How to reproduce:
1. Open user-submitted project (FindPass.zip)
2. Open the SampleScene
3. Enter Play Mode and check the Console window
Expected result: the Console outputs '1 5'
Actual result: the Console outputs '-1 1', if the TestFindPassOnLoad Component is disabled and then reenabled, it prints '1 5' correctly
Reproducible with: 2018.4.24f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a13
Reproducible with package versions: 6.9.0, 9.0.0 - preview.14
Notes:
Tested with URP Lit and Unlit Shaders
Does not reproduce with HDRP or the default Render Pipeline
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Resolution Note:
At the time of query no render pipeline is active, so it's checking the passes of the fallback shader (Hidden/Universal Render Pipeline/FallbackError), which has a single pass without a name.
https://docs.unity3d.com/ScriptReference/Shader-globalRenderPipeline.html can be used to check if URP is active.