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Fixed in 10.1.0

Fixed in 7.5.2, 8.3.1



Found in [Package]


Issue ID




[Universal RP] MissingReferenceException errors when removing missing camera from stack

Package: Scriptable Render Pipeline Universal


Steps to repro:
1. open a new universalRP
2. add a new camera, set the type to overlay
3. add your new camera to Main Camera > stack (add twice)
4. add another camera, set the type to overlay
5. add the second new camera to the stack (add one time)

you should have 3 entries in the stack now

4. in hierarchy, delete the new camera game object
5. observe the first error
6. In inspector, remove both "Missing Camera" from the Main Camera > Stack
7. observe the second error

Expected: missing camera is not invoked
Actual: missing camera is invoked causing MissingReferenceException

repro: 2019.3.15f1 + URP 7.3.1

- does not repro with only 1 "Missing Camera" in the stack
- does not repro with 2 "Missing camera" and no other camera in the stack
- error at step 5: MissingReferenceException: The object of type 'Camera' has been destroyed but you are still trying to access it.
- error at step 7: MissingReferenceException: The variable m_Cameras of UniversalAdditionalCameraData doesn't exist anymore.

  1. Response avatar

    Resolution Note (fix version 10.1.0):

    Fixed and is now removing missing cameras from camera stacks when viewing base camera or running the project.

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