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Won't Fix

Votes

0

Found in [Package]

1.0.4 - preview.2

Issue ID

1239191

Regression

No

[Mobile Notifications] Package manager is empty when opening it after adding Mobile Notifications package to the project

Package: Mobile Notifications

-

Likely to be cause by incorrect pathing in package.json file, where forward slash is used instead of double back slask. In some environments, the forward slash does not result in any errors and is working as intended. The issue is also no longer reproducible if we move the package from package cache and import it to a project with the "Add package from disk.."

To reproduce:
1. In empty project, import Mobile Notifications package. Close and open the package manager again to see the window being empty
2. Observe the console

Expected: no errors are thrown
Actual: FileNotFoundExeption is thrown due to pathing issues

Reproduced in: 1.0.4 - preview.2, 1.2.1 - preview
Not reproduced in: 1.0.4 - preview.1

Note1: issue is reproducible from the release that has Notification Samples added
Note2: full error:

FileNotFoundException: Could not find file 'G:\GithubProjects\com.unity.mobile.notifications\TestProjects\NotificationSamples_2019_3\Library\PackageCache\com.unity.mobile.notifications@1.2.1-preview\Samples~/NotificationsSamples\TextMesh Pro\Resources\Fonts & Materials\LiberationSans SDF - Drop Shadow.mat'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.IO.FileInfo.get_Length () (at <437ba245d8404784b9fbab9b439ac908>:0)
(wrapper remoting-invoke-with-check) System.IO.FileInfo.get_Length()
UnityEditor.PackageManager.UI.IOUtils.DirectorySizeInBytes (System.String path) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.Sample.get_size () (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageSampleItem..ctor (UnityEditor.PackageManager.UI.IPackageVersion version, UnityEditor.PackageManager.UI.Sample sample) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageSampleList.SetPackageVersion (UnityEditor.PackageManager.UI.IPackageVersion version) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageDetails.SetDisplayVersion (UnityEditor.PackageManager.UI.IPackageVersion version) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageDetails.SetPackage (UnityEditor.PackageManager.UI.IPackage package, UnityEditor.PackageManager.UI.IPackageVersion version) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageDetails.OnSelectionChanged (UnityEditor.PackageManager.UI.IPackageVersion version) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageDetails.OnEnable () (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageManagerWindow.OnEnable () (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.Window:ShowPackageManagerWindow(MenuCommand)

  1. Resolution Note:

    User had shortened project directories. There were no more problems anymore

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