Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.4 - preview.2
Issue ID
1239191
Regression
No
[Mobile Notifications] Package manager is empty when opening it after adding Mobile Notifications package to the project
Likely to be cause by incorrect pathing in package.json file, where forward slash is used instead of double back slask. In some environments, the forward slash does not result in any errors and is working as intended. The issue is also no longer reproducible if we move the package from package cache and import it to a project with the "Add package from disk.."
To reproduce:
1. In empty project, import Mobile Notifications package. Close and open the package manager again to see the window being empty
2. Observe the console
Expected: no errors are thrown
Actual: FileNotFoundExeption is thrown due to pathing issues
Reproduced in: 1.0.4 - preview.2, 1.2.1 - preview
Not reproduced in: 1.0.4 - preview.1
Note1: issue is reproducible from the release that has Notification Samples added
Note2: full error:
FileNotFoundException: Could not find file 'G:\GithubProjects\com.unity.mobile.notifications\TestProjects\NotificationSamples_2019_3\Library\PackageCache\com.unity.mobile.notifications@1.2.1-preview\Samples~/NotificationsSamples\TextMesh Pro\Resources\Fonts & Materials\LiberationSans SDF - Drop Shadow.mat'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.IO.FileInfo.get_Length () (at <437ba245d8404784b9fbab9b439ac908>:0)
(wrapper remoting-invoke-with-check) System.IO.FileInfo.get_Length()
UnityEditor.PackageManager.UI.IOUtils.DirectorySizeInBytes (System.String path) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.Sample.get_size () (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageSampleItem..ctor (UnityEditor.PackageManager.UI.IPackageVersion version, UnityEditor.PackageManager.UI.Sample sample) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageSampleList.SetPackageVersion (UnityEditor.PackageManager.UI.IPackageVersion version) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageDetails.SetDisplayVersion (UnityEditor.PackageManager.UI.IPackageVersion version) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageDetails.SetPackage (UnityEditor.PackageManager.UI.IPackage package, UnityEditor.PackageManager.UI.IPackageVersion version) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageDetails.OnSelectionChanged (UnityEditor.PackageManager.UI.IPackageVersion version) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageDetails.OnEnable () (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.PackageManagerWindow.OnEnable () (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
UnityEditor.PackageManager.UI.Window:ShowPackageManagerWindow(MenuCommand)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Resolution Note:
User had shortened project directories. There were no more problems anymore