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[OSX][Editor] Cannot quit Editor after canceling scene save
Repro steps: 1) Open the project 2) Change something in the scene 3) CMD + Q so popup would ask to save 4) Click Cancel 5) CMD + Q ... Read more
Animation throws internal error: Found a curve with both quaternion and ...
To reproduce: 1. Open attached project 2. Play scene TestingAO3 3. Notice flood of errors in console Found a curve with both quatern... Read more
[iOS] There is an empty gap between Keyboard and it's Input field if Sta...
TO Reproduce: 1. Build the attached project for iOS and deploy to any device. 2. Click on the input field. 3. Observe that there is... Read more
Changing Font settings pops up warning everytime game is played or stopped
To reproduce: 1) Open the attached project 2) Select font file and change rendering mode to hinted raster from default 3) Hit apply ... Read more
[Details] Target Strength slider snaps to pre-determined segments, makin...
"Target strength" slider snaps to pre-determined amounts, even when values are input manually, making it impossible to add custom va... Read more
Manipulating object with Vector2 changes it's Z axis
To reproduce: 1) Open the attached project 2) Select Wall game object 3) Run the scene 4) Notice that Z value is 1 5) Now mark "Move... Read more
[APIUpdater] NullReferenceException when running API updater
Steps to reproduce: 1. Open attached project 2. When asked to update API do so 3. Notice that once Unity starts, console will have ... Read more
[Lights] Lights ignoring layers crashes the build
Steps to reproduce: 1. Download and import attached project. 2. Build and run. 3. Play the build with any resolution. 4. Click anyw... Read more
[MemoryManager] Unity crashes in MemoryManager with "CheckDisalowAlloca...
To reproduce: 1. Open attached project 2. Open scene TestingA03 3. Select object A03 4. Enter play mode 5. Wait for few seconds 6. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file