Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1252265
Regression
No
[Universal RP] Overlay camera still renders to Display
Steps to repro:
1. open a new universal RP template
2. Add a new camera
3. set the new camera Display=display 3
4. set the new camera type=overlay
5. add the new camera to Main Camera > Stack
6. go to game view, check the output on display 1, display 2 and display 3
Expected: display 1 shows rendered scene with camera stacking, display 2 and display 3 show message "Display N. No Cameras Rendering."
Actual: display 3 does not show the message
Repro: 2019.3.15f1 + URP 7.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
Add comment