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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in






Issue ID




[Vulkan][Android]Enabling Graphics Jobs along with BlendShape on Vulkan deforms SkinnedMeshRenderer

Graphics - General


Reproduction steps:
1. Open the user's attached project ""
2. Play the "SampleScene.unity" in Editor. You can see two characters repeating an animation with slight size change by blendshape
3. Build for Android platform

Expected result: SkinnedMeshRenderer is not deformed when Graphics Jobs is enabled
Actual result: SkinnedMeshRenderer is deformed when Graphics Jobs is enabled

Reproduces on: 2019.3.16f1, 2019.4.0f1, 2020.1.0b11, 2020.2.0a13
Could not test on 2018.4.23f1 (Project breaks when downgrading)

Reproducible with:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00096, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71

Does not reproduce with:
VLNQA00229, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

Could not test with due to no Vulkan support:
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00140, Samsung Galaxy S4 (GT-I9505), Android 5.0.1, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 320

Does not reproduce on iOS:
VLNQA00310 iPad Pro 12.9 (iOS 13.4.1) Metal and OpenGL ES 3
VLNQA00204 iPhone 5C (iOS 10.3.3) OpenGL ES 2

-Reproduces only on Vulkan
-Does not reproduce on Standalone
-On 2020.2.0a13 and 2020.1.0b11 the Scene turns completely black except for some graphical artifacts. This does not happen if Graphics Jobs is turned off

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a17

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b17

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.7f1

Comments (2)

  1. MagicMiikka

    Dec 11, 2020 19:05

    Fixed in 2020.1.0b16 as per patch notes.

  2. oladamats4

    Jul 01, 2020 21:52 com%2F

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