Search Issue Tracker
Fix In Review for 2022.1.X
Votes
1
Found in
2018.4
2019.3
2019.3.10f1
2020.1
2020.2
Issue ID
1239258
Regression
No
[Animator] Animated object's transforms are overridden by the Update() function when Animation clip is replaced by itself
Reproduction steps:
1. Open the attached project "case_1239258-Animation_Bug.zip"
2. In the Project window under "Assets/Scenes" open "AnimationOverrideBug.unity"
3. Enter Play Mode
4. Press the "x" button on the keyboard to rotate the cube
5. Press the '1' key on the top of the alphanumeric keyboard to replace the clip by itself
6. Repeat step 4
Expected result: animated object's transforms are not overridden by the Update() function when Animation clip is replaced by itself
Actual result: animated object's transforms are overridden by the Update() function when Animation clip is replaced by itself (See attached AnimationOverrideUpdate.mp4)
Reproduces on: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment