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Votes

0

Found in

2019.2.11f1

2019.3

2020.2

Issue ID

1250562

Regression

No

Instanced meshes are not drawn at certain camera angles when Graphics.DrawMeshInstanced method is used

Graphics Device Backends

-

How to reproduce:
1. Open the attached '1250562.zip' project
2. Open '10001_00' Scene
3. Enter Play Mode
4. Pan the viewport camera using left-click mouse in Game View

Expected result: Instanced meshes are shown irrespective from the camera angle
Actual result: Instanced meshes disappear at a certain camera angle

Reproducible with: 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Could not test: 2018.4.23f1 due to errors thrown in the Console

Notes:
- Video of reproduction attached in Edit
- Reproducible on macOS and Windows
- Mesh instances disappear in Game View (Draw Mesh (instanced) pass is not shown in Frame Debugger) while are present in Scene View

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