Search Issue Tracker
Fixed in 12.0.0
Fixed in 7.6.0, 10.9.0
Votes
0
Found in [Package]
8.1.0
Issue ID
1250331
Regression
No
[MacOS] Overlay Camera stacking is not working when using OpenGLCore
How to reproduce:
1. Create a URP template project
2. Change the Graphics API to OpenGLCore (Go to Edit->Project Settings->Player->Other Settings, disable Auto Graphics API for Mac, then add OpenGLCore)
3. In the Hierarchy, create a Camera
4. Change the created Camera's Render Type to "Overlay"
5. Select the Main Camera
6. In the Inspector, add the "Overlay" Camera to the Stack list
Expected result: Camera stacking works as expected
Actual result: Black screen is displayed
Reproducible with: 2019.3.0f6, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12 (7.2.0, 8.1.0)
Couldn't test with: 2017.4.40f1 (Package Manager is not available), 2018.4.23f1, 2019.3.0f5 (Required Package is not available)
Couldn't test with Package lower than 7.2.0 (Overlay Camera Render Type is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 12.0.0):
Fixed in Unity 2022.1.0a6 and above
Resolution Note (fix version 12.0.0):
Fixed in: 2021.3.3f1
Resolution Note (fix version 10.9.0):
Fixed in: 10.9.0 (2020.3.34f1)
Resolution Note (fix version 7.6.0):
Fixed in: 7.6.0 (2019.4.23f1)