Search Issue Tracker
Fixed in 12.0.0
Fixed in 7.6.0, 10.9.0
Votes
0
Found in [Package]
8.1.0
Issue ID
1250331
Regression
No
[MacOS] Overlay Camera stacking is not working when using OpenGLCore
How to reproduce:
1. Create a URP template project
2. Change the Graphics API to OpenGLCore (Go to Edit->Project Settings->Player->Other Settings, disable Auto Graphics API for Mac, then add OpenGLCore)
3. In the Hierarchy, create a Camera
4. Change the created Camera's Render Type to "Overlay"
5. Select the Main Camera
6. In the Inspector, add the "Overlay" Camera to the Stack list
Expected result: Camera stacking works as expected
Actual result: Black screen is displayed
Reproducible with: 2019.3.0f6, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12 (7.2.0, 8.1.0)
Couldn't test with: 2017.4.40f1 (Package Manager is not available), 2018.4.23f1, 2019.3.0f5 (Required Package is not available)
Couldn't test with Package lower than 7.2.0 (Overlay Camera Render Type is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
Resolution Note (fix version 12.0.0):
Fixed in Unity 2022.1.0a6 and above
Resolution Note (fix version 12.0.0):
Fixed in: 2021.3.3f1
Resolution Note (fix version 10.9.0):
Fixed in: 10.9.0 (2020.3.34f1)
Resolution Note (fix version 7.6.0):
Fixed in: 7.6.0 (2019.4.23f1)