Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a19
2020.1.0b3
2020.2
Issue ID
1246875
Regression
Yes
Bug Reporter includes project files of the last project opened instead of the project that crashed
How to reproduce:
1. Open attached project "bugreporter.zip"
2. Create a new project with any version of Unity
3. Enter Play Mode in "bugreporter" project
4. Wait for the crash and click on "Report a bug..." in a pop-up window
Expected result: project folder's path inside the bug reporter ends with \bugreporter
Actual result: project folder's path inside the bug reporter ends with the last project that was opened
Reproducible with: 2020.1.0a19, 2020.1.0b10, 2020.2.a12 (Windows 10 Enterprise)
Not reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.15f1, 2020.1.0a18
Couldn't test with: 2020.1.0a19, 2020.1.0b10, 2020.2.a12 (macOS Catalina 10.15.4 and 10.14.6 Mojave bugreporter not appearing)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2021.1):
The correct project will now be associated with the bug reporter if multiple instances of Unity with the fix are opened.