Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a19
2020.1.0b3
2020.2
Issue ID
1246875
Regression
Yes
Bug Reporter includes project files of the last project opened instead of the project that crashed
How to reproduce:
1. Open attached project "bugreporter.zip"
2. Create a new project with any version of Unity
3. Enter Play Mode in "bugreporter" project
4. Wait for the crash and click on "Report a bug..." in a pop-up window
Expected result: project folder's path inside the bug reporter ends with \bugreporter
Actual result: project folder's path inside the bug reporter ends with the last project that was opened
Reproducible with: 2020.1.0a19, 2020.1.0b10, 2020.2.a12 (Windows 10 Enterprise)
Not reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.15f1, 2020.1.0a18
Couldn't test with: 2020.1.0a19, 2020.1.0b10, 2020.2.a12 (macOS Catalina 10.15.4 and 10.14.6 Mojave bugreporter not appearing)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2021.1):
The correct project will now be associated with the bug reporter if multiple instances of Unity with the fix are opened.