Search Issue Tracker
Fixed in 2021.1
Votes
0
Found in
2020.1.0a19
2020.1.0b3
2020.2
Issue ID
1246875
Regression
Yes
Bug Reporter includes project files of the last project opened instead of the project that crashed
How to reproduce:
1. Open attached project "bugreporter.zip"
2. Create a new project with any version of Unity
3. Enter Play Mode in "bugreporter" project
4. Wait for the crash and click on "Report a bug..." in a pop-up window
Expected result: project folder's path inside the bug reporter ends with \bugreporter
Actual result: project folder's path inside the bug reporter ends with the last project that was opened
Reproducible with: 2020.1.0a19, 2020.1.0b10, 2020.2.a12 (Windows 10 Enterprise)
Not reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.15f1, 2020.1.0a18
Couldn't test with: 2020.1.0a19, 2020.1.0b10, 2020.2.a12 (macOS Catalina 10.15.4 and 10.14.6 Mojave bugreporter not appearing)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when you first Blit the Shadow map and then set it back to Buffer
- Changes to instanced detail mesh material don't immediately apply
- [uGUI] Vertices retrieved from GetUIVertexStream method cannot be modified when adjusting them through script
- Scroll bar scrolls less in the Package Manager packages than elsewhere when pressing on the empty scroll bar area to scroll
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made
Resolution Note (fix version 2021.1):
The correct project will now be associated with the bug reporter if multiple instances of Unity with the fix are opened.