Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.8.3
Issue ID
ADDR-1235
Regression
No
[Addressables] EditorGUI.EndChangeCheck() returns False when AssetReferenceSprite is drawn using EditorGUILayout.PropertyField
How to reproduce:
1. Open the project "case_1247746-Addressable_GUI"
2. Open the Scene "SampleScene"
3. Select the GameObject "Test" in the Inspector
4. Open the dropdown of Addressable Assets of the field "Changed Asset Reference" in the Test (Script) component in the Inspector
5. Select any Addressable Asset in the dropdown
6. Observe the Console window
Expected results: the message "EditorGUI.EndChangeCheck() = True" is printed because EditorGUI.EndChangeCheck() is set to True
Actual results: the message "EditorGUI.EndChangeCheck() = True" is not printed because the value of EditorGUI.EndChangeCheck() is False
Reproducible with: 0.5.2-preview, 1.8.3 (2018.4.23f1, 2019.3.15f1, 2020.1.0b9, 2020.2.0a12)
Could not test with: 0.4.8-preview due to errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Project browser search area changes when maximing Game View
- Tree Asset Preview window is not updated after assigning a new Material
- Unapplied changes on the "MainPanel" GameObject in the "BlobShadow" of URP Samples
Add comment