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[WebGL] build errors with benchmark project
-e: see title, it is the unity benchmark project, works well in 5.3.2 -repro: --1) get project from ono (/test-data/unity_bench2) -... Read more
ParticleSystem API should be consistent with using radians
1. What happened ParticleSystem API should be consistent with using radians. Currently, Particle.rotation uses Degrees. 2. How we c... Read more
[WebGL] IL2CPP exception when compiling to WebGL
Reproduction steps: 1. Open project "benchmark2015" 2. Build for WebGL --- Build will fail Full error message in edit Regression s... Read more
[AW] vertical scrollbar on the right side of the AW is broken
[AW] vertical scrollbar on the right side of the AW is broken When scrolling vertically in the AW Dopesheet, the scrollbar on the l... Read more
[Skinning] Skinning broken on Mac since 5.4 (OpenGL issue?)
Character skinning is broken on MacOS 1. What happened Most, if not all, characters with skinning (joints binded to mesh vertex) ar... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x) Editor running in batchmode (does not repro in the Editor GUI) ASTC Texture... Read more
ParticleSystem API. Rename Particle.lifetime to remainingLifetime
1. What happened As of now there's startLifetime and lifetime fields of Particle class. The later name is a bit confusing as it retu... Read more
[UWP] on D3D build type selecting UI input field console throws exceptio...
On UWP D3D project UI input field throws exceptions, touchscreen keyboard doesn't open. Reproducible on 5.3 Repro steps: 1. open "... Read more
[UI][OSX]Text flickering, lagging, disappearing when moving around
To reproduce: 1. Open attached project 2. Move text objects around 3. Notice that text is flickering, lagging, disappearing Only ... Read more
Open C# script tries to open Visual Studio but opens MonoDevelop while p...
How to reproduce: 1. Set Visual Studio 2015 as your external code editor in Preferences and double click on a C# script. 2. A popup ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow