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Fixed in 2020.2

Fixed in 2019.4, 2020.1

Votes

0

Found in

2018.4

2020.2

Issue ID

1244286

Regression

No

Profiler still collects samples and the Editor memory usage continuously increases when Play Mode is paused

Profiling

-

How to reproduce:
1. Create a new project
2. Open the Profiler window (Window -> Analysis -> Profiler)
3. In the Profiler window enable 'Deep Profile' and 'Call Stacks' (issue reproduces without this step but it makes easier to reproduce)
4. Enter the Play Mode and then pause it
5. Open the Windows Task Manager

Expected result: according to the Windows Task Manager the amount of memory used by the Unity Editor does not change drastically
Actual result: the amount of memory used by the Unity Editor continuously increases

Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12

Notes:
The Profiler displays no new data

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a16

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b15

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in 2019.4.3f1

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