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Fixed in 2020.2
Fixed in 2019.4, 2020.1
Votes
0
Found in
2018.4
2020.2
Issue ID
1244286
Regression
No
Profiler still collects samples and the Editor memory usage continuously increases when Play Mode is paused
How to reproduce:
1. Create a new project
2. Open the Profiler window (Window -> Analysis -> Profiler)
3. In the Profiler window enable 'Deep Profile' and 'Call Stacks' (issue reproduces without this step but it makes easier to reproduce)
4. Enter the Play Mode and then pause it
5. Open the Windows Task Manager
Expected result: according to the Windows Task Manager the amount of memory used by the Unity Editor does not change drastically
Actual result: the amount of memory used by the Unity Editor continuously increases
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Notes:
The Profiler displays no new data
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Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b15
Resolution Note (fix version 2019.4):
Fixed in 2019.4.3f1