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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in



Issue ID




Profiler still collects samples and the Editor memory usage continuously increases when Play Mode is paused



How to reproduce:
1. Create a new project
2. Open the Profiler window (Window -> Analysis -> Profiler)
3. In the Profiler window enable 'Deep Profile' and 'Call Stacks' (issue reproduces without this step but it makes easier to reproduce)
4. Enter the Play Mode and then pause it
5. Open the Windows Task Manager

Expected result: according to the Windows Task Manager the amount of memory used by the Unity Editor does not change drastically
Actual result: the amount of memory used by the Unity Editor continuously increases

Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12

The Profiler displays no new data

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a16

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b15

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.3f1

Comments (1)

  1. DavoMyan

    Jun 25, 2021 14:19

    Still having this same issue in 2020.2.0f1 when exiting play mode,

    https ://i.imgur . com /WMP0LMA .png

    Task manager even shows memory usage of 18gb

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