Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.4.X
Votes
0
Found in
2018.4
2019.3.13f1
2020.1
Issue ID
1249386
Regression
No
OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewScene is called
Reproduction steps:
1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip")
2. Click Top menu->Test Me->Create New Scene
3. Open Console window
Expected result: No allocation errors and warnings
Actual result: Allocation warnings and error are produced (See attached image)
Reproducible with: 2018.4.24f1, 2019.3.15f1, 2020.1.0a18
Not reproducible with: 2020.1.0a19, 2020.1.0b10, 2020.2.0a12 (Issue is fixed there)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.1):
Fixed with 2020.1.0a19, backported to 2019.4.1f1
Resolution Note (fix version 2019.4):
Fixed with 2019.4.1f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.25f1