Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.4.X
Votes
0
Found in
2018.4
2019.3.13f1
2020.1
Issue ID
1249386
Regression
No
OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewScene is called
Reproduction steps:
1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip")
2. Click Top menu->Test Me->Create New Scene
3. Open Console window
Expected result: No allocation errors and warnings
Actual result: Allocation warnings and error are produced (See attached image)
Reproducible with: 2018.4.24f1, 2019.3.15f1, 2020.1.0a18
Not reproducible with: 2020.1.0a19, 2020.1.0b10, 2020.2.0a12 (Issue is fixed there)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
Fixed with 2020.1.0a19, backported to 2019.4.1f1
Resolution Note (fix version 2019.4):
Fixed with 2019.4.1f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.25f1