Search Issue Tracker
Fixed in 8.1.0
Votes
0
Found in [Package]
7.1.6
Issue ID
1245286
Regression
Yes
[HDRP] Transition between Local Volumes is not smooth when additional settings for Volumetric fog is enabled
Steps to reproduce:
1. Open the project from the attached file "1245286.zip"(link in edit)
2. In Hierarchy select "Global Volume" GameObject
3. In the Inspector enable the additional options for Volumetric Fog
4. Enter Play Mode
5. Inspect the Game View
Expected result: when moving between local volumes the transition happens smoothly over time.
Actual result: when moving between local volumes the transition is instant
Reproducible with: 7.1.6 (2020.1.0a19), 7.3.1 (2019.3.14f1), 8.0.1 (2020.1.0b9, 2020.2.0a12)
Not reproducible with: 7.1.5 (2020.1.0a19), 8.1.0 (2020.1.0b9, 2020.2.0a12), 9.0.0-preview.13 (2020.1.0b9, 2020.2.0a12)
Could not test with: 4.10.0-preview (2018.4.23f1) (required features not introduced)
Notes:
Reproducible with DX11, DX12 and Metal graphics API. OpenGL not supported in HDRP.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment