Search Issue Tracker
Fixed in 8.1.0
Votes
0
Found in [Package]
7.1.6
Issue ID
1245286
Regression
Yes
[HDRP] Transition between Local Volumes is not smooth when additional settings for Volumetric fog is enabled
Steps to reproduce:
1. Open the project from the attached file "1245286.zip"(link in edit)
2. In Hierarchy select "Global Volume" GameObject
3. In the Inspector enable the additional options for Volumetric Fog
4. Enter Play Mode
5. Inspect the Game View
Expected result: when moving between local volumes the transition happens smoothly over time.
Actual result: when moving between local volumes the transition is instant
Reproducible with: 7.1.6 (2020.1.0a19), 7.3.1 (2019.3.14f1), 8.0.1 (2020.1.0b9, 2020.2.0a12)
Not reproducible with: 7.1.5 (2020.1.0a19), 8.1.0 (2020.1.0b9, 2020.2.0a12), 9.0.0-preview.13 (2020.1.0b9, 2020.2.0a12)
Could not test with: 4.10.0-preview (2018.4.23f1) (required features not introduced)
Notes:
Reproducible with DX11, DX12 and Metal graphics API. OpenGL not supported in HDRP.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment