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Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2019.3
2020.1
2020.1.0b5
2020.2
Issue ID
1239035
Regression
No
Frame debugger for SRP Batcher reports unexpected Vertices and Indices read-outs when identical objects are instantiated
How to reproduce:
1. Open the attached project named "Case_1239035"
2. Open the SampleScene
3. Open the "Clone Quads.cs" and check which test case is selected. It should be case 2 with 2500 quads.
4. Enter Play mode
5. Using the frame debugger inspect the second SRP batch AfterPostProcessing->RenderLoopNewBatcher.Draw->SRP Batch
6. Observe the data in the Preview tab which shows 8 Vertices and 12 Indices
7. Exit Play mode and change the test case to 5 with 7000 Quads
8. Repeat steps 4-7
Expected result: SRP Batcher returns the same number of Vertices and Indices
Actual result: The number of Vertices and Indices gradually increases(28 vertices and 42 indices for 7000 quads)
Reproducible with: 2019.3.14f1(0.3.0-preview.4), 2020.1.0b9(0.4.0-preview.8), 2020.2.0a12(0.5.0-preview.6)
Could not test with: 2018.4.23f1(Couldn't downgrade the project)
Notes:
1. Graphics APIs tested: D3D11, D3D12, Vulkan
2. HDRP 9.0.0-preview.13 was used in the tests for 2020.1, 2020.2 and HDRP 7.3.1 was used for 2019.3
3. Hybrid renderer V1 returns a different Vertices and Indices count for the same amount quads spawned(V1 - 24 Vertices and 36 Indices, V2 - 28 Vertices and 42 Indices for 7000 quads)
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Resolution Note (fix version 2021.1):
Fixed in - 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in - 2020.2.0b9
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.8f1